90% of mints
Villager
The worker. Produces 10,000 BLOOD a day while staked. Pays a 20% tithe on ordinary claims, or risks it all on a 50/50 exit after 24 hours.
Fully onchain · Robinhood Chain · Phase I
A 25,000-piece pixel-art risk game where every portrait, every roll and every coin is settled by immutable contracts. Produce BLOOD as a Villager, tax the living as a Vampire, and decide when to walk away.
90% of mints
The worker. Produces 10,000 BLOOD a day while staked. Pays a 20% tithe on ordinary claims, or risks it all on a 50/50 exit after 24 hours.
10% of mints · Alpha 5–8
The predator. Earns nothing alone; shares every tithe and every lost exit by Alpha weight, and steals 10% of Gen 1 mints. Leaves whenever it wants.
How a night goes
0.0025 ETH for a Gen 0 inhabitant. The result is sealed by the next block and opened seconds later, nobody, including us, can peek or re-roll.
Send it to the Bank in one transaction. Villagers produce 10,000 BLOOD a day; Vampires collect the tithe.
Take 80% whenever you like, or wait a day and roll: heads you keep everything untaxed, tails the Vampires drink it all.
Burn BLOOD to mint Gen 1. One in ten new inhabitants is stolen by a staked Vampire the moment it is born.
Spend BLOOD on your inhabitant: Villagers produce up to 2×, Vampires gain Alpha. 80% of it is burned forever.
BLOOD trades in a permanently locked Uniswap v4 pool. No promises about price, it is a game, and the pool is the market.
Every portrait on this page is the literal SVG the contract returns, no servers, no IPFS, no reveals that can be faked.