Fully onchain · Robinhood Chain · Phase I

The village feeds.
The vampires wait.

A 25,000-piece pixel-art risk game where every portrait, every roll and every coin is settled by immutable contracts. Produce BLOOD as a Villager, tax the living as a Vampire, and decide when to walk away.

0Inhabitants minted
0Villagers in the Bank
0BLOOD emitted
10,000Villager rate / day

90% of mints

Villager

The worker. Produces 10,000 BLOOD a day while staked. Pays a 20% tithe on ordinary claims, or risks it all on a 50/50 exit after 24 hours.

10% of mints · Alpha 5–8

Vampire

The predator. Earns nothing alone; shares every tithe and every lost exit by Alpha weight, and steals 10% of Gen 1 mints. Leaves whenever it wants.

How a night goes

01

Mint

0.0025 ETH for a Gen 0 inhabitant. The result is sealed by the next block and opened seconds later, nobody, including us, can peek or re-roll.

02

Stake

Send it to the Bank in one transaction. Villagers produce 10,000 BLOOD a day; Vampires collect the tithe.

03

Claim or gamble

Take 80% whenever you like, or wait a day and roll: heads you keep everything untaxed, tails the Vampires drink it all.

04

Grow the village

Burn BLOOD to mint Gen 1. One in ten new inhabitants is stolen by a staked Vampire the moment it is born.

05

Level up

Spend BLOOD on your inhabitant: Villagers produce up to 2×, Vampires gain Alpha. 80% of it is burned forever.

06

Trade

BLOOD trades in a permanently locked Uniswap v4 pool. No promises about price, it is a game, and the pool is the market.

25,000inhabitants, 5,000 for ETH, 20,000 for burned BLOOD
2.4BBLOOD lifetime cap, minted only at claim time, halving every 600M
Locked foreverthe BLOOD/ETH pool position can never be withdrawn
0 adminsover odds, taxes, caps, the pool or your NFTs

Every portrait on this page is the literal SVG the contract returns, no servers, no IPFS, no reveals that can be faked.